USW chosen as regional hub to develop new games talent

The University of South Wales (USW) will be helping to develop game designers this summer as part of an innovative new government funded games talent programme.

Tranzfuser, led by UK Games Talent and Finance CIC, is designed to provide a platform for creative leaders of the future.

Tranzfuser Logo

It is aimed at graduates looking to break into the games development industry, with a strong focus on getting their game to market.

USW has been named as one of ten regional hubs across the UK, which will help to mentor graduates who apply to take part in the programme.

Participants will have access to their regional hubs and leading industry support where possible, providing the best knowledge-base and resources available across the UK.

Applications are being invited from graduates to take part in the ten-week Tranzfuser programme throughout summer 2016.

Successful applicants will be invited to develop their ideas into working prototypes over the summer in a competition that culminates in a nationally recognized showcase event.

Graduates are invited to apply as:

  • Individuals looking to build their own team or
  • Individuals on behalf of their team

Successful applicants will be awarded a £5,000 budget to allocate as they choose throughout the competition. At the showcase event in September 2016, selected teams will be invited to pitch for follow-on funding of up to £25k from the UK Games Fund to commercialise their game and launch a company.

Richard Hurford, Course Leader for Computer Games Enterprise at the University of South Wales, said: “We are delighted that the University of South Wales has been chosen as the regional hub for South Wales. We are looking forward to working with the regional teams as they develop their games, mentoring and supporting them through the process.

“This is a great competition for young games designers and developers to be involved with, particularly with the potential for the winners to receive funding for further development of their game. Young games designers and developers will be exposed to a range of industry experts and mentors to provide advice and guidance throughout their development journey. It is a fantastic opportunity for recent graduates from a range of disciplines to get involved in the games industry.”

Applications close on April 15 2016 with successful applicants starting their ten-week game development from June 1 2016.

For more information about the programme and details of how to apply, visit the Tranzfuser website.

(Original text from… http://www.southwales.ac.uk/news/2016/usw-chosen-regional-hub-develop-new-games-talent/ )


Win for Comet’s Tale at Ffresh Student Media Awards

Great news for Games Design graduates Seb Filby, Faye Allen & Sam Beale for winning a Ffresh Student Media Festival Award for their game Comet’s Tale in the Games & Interactive category.

CometsTale


Games Gradshow 2015

A few weeks ago the Games Gradshow was in full swing, showing off final year undergraduate work from students on the BA (Hons) Computer Games Design and BA (Hons) Game Art courses.

IMG_2628It was pretty busy from the get go, with lots of people coming to visit from local games, animation and media companies. If you missed the show, you will be able to see a selection of the work at the Wales Games Development Show on the 19th June… http://walesgamesdevshow.org/ or you can take a look at this year’s showreel.

If you are interested in joining one of our courses, we have a Postgraduate Open Day on 17th June an Undergraduate Open Day on the 4th July.


USW Graduates Alice Rendell and Catherine Woolley in the Top 100 Women in Games UK list

We are really excited to see that two of our graduates Alice Rendell @alicemrendell and Catherine Woolley @Catmoo have been listed in the MVC UK Top 100 Women in Games list.

The list comprises of 100 women working in the UK games industry from almost 100 different studios, divisions or companies – chosen by a judging panel of over 50 UK games industry executives.

Alice Rendell Game Designer, Kobojo
Alice is a Game Designer currently working at Kobojo. She has  spent over three years at the firm’s Paris HQ, she returned to UK and Dundee earlier this year to work on Zodiac, a JRPG co-developed with former Final Fantasy staff.  Prior to Kobojo. She previously worked at Facebook games specialist Ooblada and offered consulting advice on game design at studio We Move Beyond. Alice is also on the Board of Directors of the IDGA Scotland.

Catherine Woolley Senior Designer, Creative Assembly
Cat is currently a Senior Design at Creative Assembly, most recently working on the award winning Alien: Isolation. She has been at Creative Assembly for 4 years, before which she spent just over 2 years at Electronic Arts Bright Light. In her spare time she is a co-host and editor at gamercast.net.

 


Henry Hoffman’s wins first prize in the Leap Motion 3D Jam!

Henry Hoffman’s, Aboard the Lookinglass has won 1st prize in the Leap Motion 3D Jam competition.

It’s a science-fiction game about dimensional time, a rescue mission gone awry and a disconcerting future. The game uses the Oculus Rift and Leap Motion. Beautiful visuals, interesting mechanic and control, make for a great little game.

Available to download from http://thehen.itch.io/lookinglass.

You can find out more about the game in an interview with Henry… http://blog.leapmotion.com/aboard-the-lookinglass-your-left-hand-holds-the-past-your-right-hand-reveals-the-future/

Or if you’d prefer to hear him talking about it…


Computer Games Design graduate Alice Rendell makes Develop’s 2014 30 under 30 list

Congratulations to Alice Rendell who has made it onto Develop’s 2014 30 Under 30 list.

Here is Alice’s listing from the full list…

Alice Rendell Game designer, Kobojo (27)
Commended for her passion and hard work, Alice Rendell is a promising games designer currently working at Kobojo.

Having spent over three years at the firm’s Paris HQ, she returned to Dundee earlier this year to work on Zodiac, a JRPG co-developed with former Final Fantasy staff.  Prior to Kobojo, she worked at Facebook games specialist Ooblada and offered consulting advice on game design at studio We Move Beyond. To this day, she continues to write articles and give lectures offering game design tips to new developers.


Aboard the Lookinglass by Henry Hoffman

Great to see a new game from Henry Hoffman, Aboard the Lookinglass was created for the #3Djam.

It’s a science-fiction game about dimensional time, a rescue mission gone awry and a disconcerting future. The game uses the Oculus Rift and Leap Motion. Beautiful visuals, interesting mechanic and control, make for a great little game.

Available to download from http://thehen.itch.io/lookinglass.


Nix – Available to Download Now!

Nix is available for Download Now! – Nix is the winner of the 2014 Off the Map competition.

Nix has been created by Jackson Rolls-Gray, Sebastian Filby and Faye Allen. The team created an underwater journey through Fonthill Abbey, the once-stunning Gothic revival country house in Wiltshire, which was demolished in 1846 after the collapse of its spectacular 300-foot tower twenty years earlier. Nix challenges gamers to reconstruct theAbbey via a series of puzzles in a spooky underwater world. It uses Oculus Rift, to enable the user to virtually explore the Abbey in its original splendour. The team used original drawings, maps of the estate and sounds held in the British Library’s collections.

The Off The Map competition is a collaboration between the British Library, Crytek and GameCity. It challenges higher education students based in the UK to create games inspired by the British Library’s collections, using Crytek’s cutting edge real-time technology Ceyengine.

The 2014 Off The Map competition accompanies the British Library’s current exhibition Terror and Wonder: The Gothic Imagination. Curators handpicked a number of items, ranging from maps, sounds, text, images, illustrations and architectural plans, to provide three Gothic themes for entrants to base their videogames on. These were author William Beckford’s home Fonthill Abbey, Edgar Allen Poe’s short story The Masque of the Red Death and the seaside town of Whitby, which features in Bram Stoker’s Dracula.


Beneath the Crimson Moon – Available to Download Now!

Beneath the Crimson Moon is available for Download Now! Get it today a give it a go, it’s a great game.

Beneath The Crimson Moon is an exploration puzzle game in which the player must find objects that can be destroyed. When destroyed, the materials gathered, can then be used to navigate obstacles by re-building other objects such as bridges or ladders. The game is fully voiced with a narrative and story. Team Members: Sam Beale – Visual Concept Designer, Zack Finley – Mechanic Designer, Gary Kings – Narrative and Audio Designer, Ashely Lake – 3D Asset Designer, Rob Pearce – Level Designer, Mitch Leatherdale – Level Designer.

Beneath the Crimson Moon was a finalist at Off the Map 2014.

The Off The Map competition is a collaboration between the British Library, Crytek and GameCity. It challenges higher education students based in the UK to create games inspired by the British Library’s collections, using Crytek’s cutting edge real-time technology Ceyengine.

The 2014 Off The Map competition accompanies the British Library’s current exhibition Terror and Wonder: The Gothic Imagination. Curators handpicked a number of items, ranging from maps, sounds, text, images, illustrations and architectural plans, to provide three Gothic themes for entrants to base their videogames on. These were author William Beckford’s home Fonthill Abbey, Edgar Allen Poe’s short story The Masque of the Red Death and the seaside town of Whitby, which features in Bram Stoker’s Dracula.


Great Week at GameCity 9!

GameCity9 Highlights
Once again this year we made our annual pilgrimage to GameCity in Nottingham, to completely immerse ourselves in games!

With talks and workshops from State of Play the creators of Lumino City, Christos Reid from Failnaut, James Parker’s fantastic Wise Old Games’ Owl, Ian Livingstone and Richard Bartle, Ed Stern, Chris Avellone, Zoe Quinn and Eline Muijres to mention a few! As we’ll as getting to play loads of fantastic games in the ‘Open’ galleries.

There was also an exciting announcement from Mike Bithell (a 2007 graduate) and Gisbourne Industries  about the upcoming game Volume, but more on that in another post.

It was also great to hear that GameCity will now become a permanent feature in Nottingham with the National Videogame Arcade opening in March 2015.

Showcase
We spent the whole day on Wednesday showing off some of the games created but current and recently graduated students of the USW Games Design course.

These included, Nix (Jackson Rolls-Gray, Sebastian Filby and Faye Allen), Beneath the Crimson Moon (Zack Finley, Sam Beale, Gary Kings, Rob Pearce, Ashley Lake and Mitchell Letherdale), SimRaiders (Matt Stockham) and Fragments (Adam Curtis). Nix went on to win this year’s Off The Map competition, but there will be more on that on another post. Ollie Elliot (a 2011 graduate) also brought along his new game Congo War Child.

All of last year’s graduating games can be seen on our 2014 Showreel…

More videos are available on the USW Games YouTube Channel and on USW Games Twitter.