A huge well done to Mike Bithell (BA Computer Games Design Graduate) for making the Games Industry Biz Top 100 Most Influential People in the British Games Industry List.
Taking inspiration from filmmakers such as Kevin Smith, Bithell focused on making impressive titles with a tight budget. Now he is an aspirational figure for many a hopeful one-man indie, but when asked for advice on how to make it in games, he reminds fellow developers that “they are not on the same journey.”
“The business changes weekly, so I try not to give too much advice,” he says.
Following huge commercial success came the chance to meet his heroes, such as Hideo Kojima, which Bithell describes as a “massive privilege.” But according to the Volume creator, it’s the audience that drives him.
“It sounds corny, but the best part of this job is meeting the people who play our stuff,” he says. “Fan art, cosplay, videos – everything that folks do with the games we make.”
Extract from http://www.gamesindustry.biz/top100/indie-leaders
The University of South Wales (USW) has been named as one of three pioneering organisations that have been recognised for their contribution to the UK Games Talent’s Tranzfuser competition after grants from the UK Games Fund were awarded in their names.
USW, Digital Creativity Labs (DCL) in York, Eastern Enterprise Hub in the South East of England, each selected an industry start-up in their area to receive a share of £50,000 after each facility excelled in providing local hub support to competitors in the Tranzfuser 2016 competition process.
DCL chose Cooperative Innovations Ltd to receive a grant, while USW picked a start-up games develop company from Caerphilly called Runwild Entertainment Ltd to benefit from the money. Eastern Enterprise Hub decided to have the money in its name awarded to Miracle Tea, the company it has hosted during the Tranzfuser competition and beyond.
Head of Outreach and Talent at the UK Games Fund, Deborah Farley, explained the role of Local Hubs: ‘Tranzfuser offers entrepreneurial organisations across the UK the opportunity to support graduate teams who aspire to make their mark on the UK games industry.
‘With the help and support of Local Hubs we can provide competitors with an invaluable connection into a national competition. We know that our Local Hubs see great value in their role in Tranzfuser.
‘By providing support and physically hosting teams, it gives these organisations the chance to invest into the UK games industry at a grass root level.’
Production Director at Runwild Entertainment Ltd, Martin Onions, said: ‘Runwild Entertainment Ltd is made up of experienced games industry veterans with combined experience of 65 years. We’re currently developing our first game – a unique multiplayer experience that allows players to connect across different devices and interfaces.
‘This nomination shows how committed USW is to supporting its alumni and local games companies and as a graduate of USW and on a personal level I feel very grateful. The money means a lot to the company and will allows us to develop our first IP to the point where we can take it out to demonstrate to publishers and the public.’
Deborah added: ‘By awarding this money in recognition of the work of our Local Hubs we’ve had the opportunity not only to highlight the inauguration of Tranzfuser but also the hard work of hundreds of people across the country.
‘In actual fact, when it came to choosing the three winners the selection panel had an extremely difficult task to perform due to the high standard of professionalism and the level of support provided by our Local Hubs throughout the UK’
‘Tranzfuser is only a success because of every single one of our supporters and the commitment they give to helping our competitors. We cannot wait to work with an extended network of local hubs as part of Tranzfuser 2017.’
Find out more about Runwild Entertainment’s debut title Almighty… http://www.runwildent.com/almighty
The list comprises of 100 women working in the UK games industry from almost 100 different studios, divisions or companies – chosen by a judging panel of over 50 UK games industry executives.
Alice Rendell Game Designer, Kobojo
Alice is a Game Designer currently working at Kobojo. She has spent over three years at the firm’s Paris HQ, she returned to UK and Dundee earlier this year to work on Zodiac, a JRPG co-developed with former Final Fantasy staff. Prior to Kobojo. She previously worked at Facebook games specialist Ooblada and offered consulting advice on game design at studio We Move Beyond. Alice is also on the Board of Directors of the IDGA Scotland.
Catherine Woolley Senior Designer, Creative Assembly
Cat is currently a Senior Design at Creative Assembly, most recently working on the award winning Alien: Isolation. She has been at Creative Assembly for 4 years, before which she spent just over 2 years at Electronic Arts Bright Light. In her spare time she is a co-host and editor at gamercast.net.
It’s a science-fiction game about dimensional time, a rescue mission gone awry and a disconcerting future. The game uses the Oculus Rift and Leap Motion. Beautiful visuals, interesting mechanic and control, make for a great little game.
Available to download from http://thehen.itch.io/lookinglass.
You can find out more about the game in an interview with Henry… http://blog.leapmotion.com/aboard-the-lookinglass-your-left-hand-holds-the-past-your-right-hand-reveals-the-future/
Or if you’d prefer to hear him talking about it…
Here is Alice’s listing from the full list…
Alice Rendell Game designer, Kobojo (27)
Commended for her passion and hard work, Alice Rendell is a promising games designer currently working at Kobojo.
Having spent over three years at the firm’s Paris HQ, she returned to Dundee earlier this year to work on Zodiac, a JRPG co-developed with former Final Fantasy staff. Prior to Kobojo, she worked at Facebook games specialist Ooblada and offered consulting advice on game design at studio We Move Beyond. To this day, she continues to write articles and give lectures offering game design tips to new developers.
Beneath the Crimson Moon is available for Download Now! Get it today a give it a go, it’s a great game.
Beneath The Crimson Moon is an exploration puzzle game in which the player must find objects that can be destroyed. When destroyed, the materials gathered, can then be used to navigate obstacles by re-building other objects such as bridges or ladders. The game is fully voiced with a narrative and story. Team Members: Sam Beale – Visual Concept Designer, Zack Finley – Mechanic Designer, Gary Kings – Narrative and Audio Designer, Ashely Lake – 3D Asset Designer, Rob Pearce – Level Designer, Mitch Leatherdale – Level Designer.
Beneath the Crimson Moon was a finalist at Off the Map 2014.
The Off The Map competition is a collaboration between the British Library, Crytek and GameCity. It challenges higher education students based in the UK to create games inspired by the British Library’s collections, using Crytek’s cutting edge real-time technology Ceyengine.
The 2014 Off The Map competition accompanies the British Library’s current exhibition Terror and Wonder: The Gothic Imagination. Curators handpicked a number of items, ranging from maps, sounds, text, images, illustrations and architectural plans, to provide three Gothic themes for entrants to base their videogames on. These were author William Beckford’s home Fonthill Abbey, Edgar Allen Poe’s short story The Masque of the Red Death and the seaside town of Whitby, which features in Bram Stoker’s Dracula.