Tranzfuser 2017

tranzfuser_logo_rgb-1-300x58-width-1000

The University of South Wales (USW) is to be the South Wales regional hub again in 2017 for the innovative talent development programme. Organised by UK Games Talent and Finance CIC, and funded by the UK Government.

Designed to provide a platform for creative leaders of the future, Tranzfuser is aimed at graduates looking to break into the games development industry, with a strong focus on getting their game to market.

Last year Tranzfuser 2016, the first iteration of the annual competition, saw 18 teams from across the UK work with a £5,000 prize to develop their game.

The competition ended with the teams showcasing their projects at the EGX video games festival in Birmingham, attended by more than 75,000 gamers. During the show, a team of industry judges shortlisted the best games to compete for grants from £10,000 to £25,000 from the UK Games Fund to develop commercial prototypes.

Lead applicants to Tranzfuser 2017 have an opportunity to project manage the teams that they form for the Tranzfuser journey and win funds from the UK Games Fund.

Successful applicants will be invited to develop their ideas into working prototypes over the summer in a competition that culminates in a nationally recognized showcase event.

Participants will have access to Local Hubs and leading industry support where possible, providing the best knowledge-base and resources available across the UK.

Graduates are invited to apply as individuals looking to build their own team or individuals on behalf of their team.

Successful applicants will be awarded a £5,000 budget to allocate as they choose throughout the competition. At the showcase event in September, selected teams will be invited to pitch for follow-on funding of up to £25k from the UK Games Fund to commercialise their game and launch a company.

Richard Hurford, Course Leader for Computer Games Enterprise at USW, said: “We are delighted that USW has again been chosen as the regional hub for Tranzfuser, and we’re excited to be mentoring and supporting the teams through the process.

“USW is all about giving students the skills to go out into the world and make a success of their ideas, and this is a great competition to gain further experience and potentially have access to vital funding.

“Those involved will be exposed to a range of industry specialists who can provide priceless advice and guidance. It is a fantastic opportunity for recent graduates from a range of disciplines to get involved in the games industry. We are looking forward to welcoming the 2017 teams and seeing a new set of great idea being turning into a reality.”

Deborah Farley, Head of Talent and Outreach at UK Games Talent and Finance CIC says, “Tranzfuser 2016 exceeded everyone’s expectations; from the calibre of the teams participating, contribution and involvement from the Local Hubs to the showcase event at EGX.

“We were delighted to go on a see six of the teams receive UK Games Fund grant funding and to continue our support of them.  This year we will be building on this success with more opportunities for teams to get involved, continued support during the competition and a showcase event to remember. This is a fabulous opportunity for any graduates looking to break into the UK Games Industry, don’t miss out!”

Applications for 2017 close on Monday 27th February at noon. http://tranzfuser.com/apply-now/


Tranzfuser 2016 Roundup

We’ve had a great summer being a hub for Tranzfuser. USW Games hosted two teams of graduates Topkek & Duel Fuel, providing working space, equipment, software and access to a fantastic set of mentors.

Over the 10 weeks of the summer programme the teams worked intensively on their game ideas and prototypes.

Topkek – Boden Project
Ringworld management simulator.
cnpqm_5wcaaoaho

Click to view Video

Duel Fuel – Infinite Void
An infinite running with a twist.

cq2vg46wgaahgdr

Click to view Trailer

We invited many mentors in over the duration of the project to talk with the teams about their games and advise on best practice for development, with

A huge thank you to all of the mentors for taking part, Ian Thomas (Frictional Games & Talespinners), Ted Everett (Kerbal Space Programme), Russ Morris (Freelance Unity Specialist),  Anton Faulconbridge (Rant Media), Ella Romanos (Strike Game Labs & Rocket Lolly Games), Ben Cawthorne (Thud Media), Shame Skuse (Thud Media) and Karl Jones (Unity).

We also gave the teams chance to showcase their early work at the Wales Games Development Show in June.

When I first heard of Tranzfuser I knew how big it would be for everyone who took part. I wasn’t wrong. Tranzfuser had so much more to offer than just a £25k prize to further develop our game, with industry mentors coming in every week, to attending/showcasing at events. I felt taking part in Tranzfuser was one of the best start to my career that I could ask for. Although we didn’t get through to the last 6 to go on and win further funding, my team feel like winners with all we have learnt and experienced. 
Jack Bevan Davies (Duel Fuel – Team Lead)

“Tranzfuser was a great experience to gain as a practitioner in the industry. It provides a powerful experience for any student looking to launch themselves into the Games Industry by bridging the gap between university driven production and the “real world”. Allowing for unfiltered interaction with the industry ranging from working with contractors to attending events and dealing with competing for funding in a very real way. Regardless of its outcome, its true worth  lies in the lessons it teaches and those lessons are worth learning. In short, do it.
Lloyd Jones (Topkek – Team Lead)

The teams were also given the opportunity to showcase their work at EGX, meeting loads of industry people and members of the public.

CtDgIMaWgAARxBH.jpg

We’ve had great fun hosting the teams and we are now looking forward to next year and excited to see what project ideas it brings!


Henry Hoffman talks about developing for emerging platforms at Casual Connect

Henry Hoffman from Mudvark Games recently gave a talk about developing for emerging platforms at Casual Connect Europe.

He talks about approaching emerging platforms as ‘open betas’, from which to refine design, expand scope and capitalise on platform owners eagerness for content.


Guest Lecture: Kevin Moss

On the 20th May Kevin Moss Founder and Creative Director of PlayThisNext gave a lecturer for Computers Games Design students. The lecture was about Kevin’s current & past projects, talking in depth about how he got these ventures off the ground.

PlayThisNext, an award winning production company who is shaping a new future for digital entertainment ranging from mobile apps, location based games and big budget TV shows and story worlds. Their first major project has just been optioned by Pure Grass Films.

Before this he was Creative Director at Good Technology, one of London’s most critically acclaimed digital agencies where he directed projects for a range of clients including Playstation, FT.com and Audi. Prior to that, he founded Incline Media, an innovative and award winning online agency which he sold to WPP plc in 2005. There he headed teams working for PlayStation, Ladbrokes and Nationwide on their online digital strategy, advertising and site development.

Kevin was lead designer at both Syzygy, working with Pepsi and Cartoon Network and SMS with Capital Radio. He built his first website in 2004. He was also Creator, Producer and Writer of the satirical animation ‘Wembley Park’ commissioned by E4/C4 and has seen a recent animated short gain an amazing 20 million online views.


Guest Lecture: Dan Pinchbeck

On the 31st January Dr Dan Pinchbeck, Reader in Computer Games at the University of Portsmouth, UK gave a lecturer for design students at the University of Wales, Newport. The lecture followed this academic’s journey from isolated fanboy battling the zombie hordes of traditionalism to an award-winning independent game developer. Dan is currently authoring a book called “ScaryDarkFastFirst: A Short and Very Bloody History of Doom”. He is Creative Director of thechineseroom, an award-winning independent game studio.

Thechineseroom’s work includes Dear Esther (2008/11), described by Gamasutra as “one of the most engaging game worlds in recent memory” and “a bold, invigorating take on interactive storytelling” by gamesTM. It won Best World/Story at IndieCade2009 and Best Upcoming Mod in 2010’s Mod of the Year competition. In 2009, they released the cult horror Korsakovia, which TotalPCGaming called “a work of stunning interactive art” and Rock, Paper, Shotgun found “absolutely terrific… brutally chilling”. PC Gamer have recently covered “The Story of Dear Esther” so far.