USW Tranzfuser 2017 Successes for Mochi Mode and Filthy Fresh Studio

We’ve had a great time again this year at the South Wales Hub taking part in Tranzfuser 2017. The teams spent a very busy 10 weeks working on their games through the summer, which culminated in an excellent showcase at EGX!

We are very please to announce the fantastic successes of our teams this year…

Winners

Mochi Mode  won Tranzfuser and will receive £25,000 (yes, twenty five thousand pounds!) to continue developing their game. They also won a public vote at EGX.

Runners Up

Filthy Fresh Studios were selected as a runner up and will get another opportunity to pitch for further funding as part of the Tranzfuser Accelerator scheme.

Big Thank Yous

We’d like to say a massive thank you to all of those who came in to mentor and advise the teams including, Lloyd Jones (Boden Project – Tranzfuser 2016), Jack Bevan-Davies (Duel Fuel – Tranzfuser 2016), Emma Forouzan (USW Enterprise), Katherine Wolfe-Adams (Welsh Government), Ann Swift (Department for Economy, Science and Transport),  Gayle Rees (Business Wales), Richard Jenkins (Planet 83), Martin Onions (Freelance), Susan Cummings (Tiny Rebel Games), Arwyn Williams (Business Wales), Chris Munasinha (Arcade Vaults) and everyone that played the games and gave valuable feedback at the Games Wales monthly meetups and the Arcade Vaults Summer Pop-up.

The South Wales Hub Teams

Team Mochi Mode with Moo Moo Move a mobile game where the player herds chubby cows to safety! A giggle-inducing game with elements of sim and strategy.

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Kevin Ho – BA Computer Games Enterprise, graduated 2016
Liam Jones – BA Computer Games Enterprise, graduated 2016
Laura Wells (Team Lead) – BA Computer Games Enterprise, graduated 2017
Thomas Woodward – BA Game Art, graduated 2016
Amy Marie Baldwin – BA Computer Animation, graduated 2016 (not pictured)

Team Filthy Fresh with Jeff’s Tower a VR tower defense game, where the player is in the tower, unleashing magical spells to shoot down incoming hordes of enemies of the evil king’s army. Protect the runestone, protect the world.

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Tadas Juknevicius (Team Lead) – BA Computer Games Enterprise, graduated 2017
Lukas Garliauskas – BA Game Art, graduated 2017
Joshua Bonser – BA Computer Games Enterprise, graduated 2017
Carl Skanoy – BA Game Art, graduated 2017 (not pictured)

Team Dark Planet Studio with Stellarmania a space strategy game where  the player will take on the role of the director of a company looking to expand its exploits into deep space – be it through piracy, escort duty, financial marketing or technological prowess.

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Finn Daly (Team Lead) – BA Computer Games Design, graduated 2017
Courtney Davies – BA Computer Games Design, graduated 2017
Jordan Williams- BA Computer Games Design, graduated 2017
Tucker- BA Computer Games Design, graduated 2017
Ryan Smith- BA Computer Games Design, graduated 2017

All photos copyright Pixel Pro Media.

 

Full Press Release from UK Games Fund.

Graduate game developers win Government grants

Some of the UK’s most talented young games developers were today (Monday 6 November) awarded grants that could help take their creations into millions of homes.

Mochi Mode from Cardiff (University of South Wales) and Shuttershade Studios from Huddersfield (University of Huddersfield) are the winners of Tranzfuser, a graduate talent competition funded by the Government’s UK Games Fund, that saw startup video game studios from across the country battling it out for grants.

The two winning teams, both receiving £25,000, have joined the prestigious portfolio of professional games development studios working with the UK Games Fund community.

Matt Hancock, Creative Industries Minister, said:

“The UK games industry is a fantastic success story and we want to see it continue to grow from strength to strength. The Tranzfuser programme is aimed at identifying and supporting the talented young games developers and the original and innovative games they are producing right here in the UK.

“Last year’s Tranzfuser alumni went on to publish their own game and I wish this year’s winners the same success in turning their creativity into a reality for us all to enjoy.”

Over the summer, Tranzfuser tasked 23 teams with just ten weeks to take their idea for a great game from concept to playable demo to be showcased in front of 80,000 games fans and a panel of expert judges at the UK’s most popular video games festival, EGX. The teams developed all manner of fun and innovative games, from single-player puzzles to multiplayer room-scale Virtual Reality experiences.

Awarded a grant of £5,000 from UKGF, the teams developed their games with invaluable support provided by a nationwide network of Tranzfuser Local Hubs based at some of the best universities for video game design and development.

Mochi Mode wowed the judges and public alike with their game of bright visuals and simple one touch gameplay that sees players controlling a herd of cows. The setting changes to different locations across the Wild West but the goal is the same: players must guide the herd to safety through a host of colourful obstacles in this fun arcade game.

Laura Wells, Team Leader at Mochi Mode said:

“After graduating, it’s tough to know what steps will help you ‘breakthrough’ into the games industry. That was especially true for us with the aspiration to start up our own studio. Tranzfuser has given us guidance at a crucial point of our development. Most importantly, it has allowed us to make a little magic!”

Shuttershade Studios is a team of graduates from the University of Huddersfield. The small group of four individuals created a virtual reality game, VR Party Ware, primarily consisting of a collection of various minigames. Players can compete globally through an online leader board system or locally with their own friends in a casual competitive environment.

Marcus Nichols from Shuttershade Studios said:

“Winning Tranzfuser has had a life changing effect on both me and the entire Shuttershade Studios team. We’re now able to do our dream jobs which is to have very little sleep but to have a tonne of fun developing our own video games. It’s the most varied job that we’ve all had and we wouldn’t change it for the world.”

New for 2017 is the Tranzfuser Accelerator, a unique programme where the runner-up teams from the competition receive tailor-made consultancy packages to give them the best chance of successfully applying to the UK Games Fund.

The UK Games Fund and Tranzfuser are both funded as part of the £4m UK Government programme of games development and talent funding announced in 2016, run by UK Games Talent and Finance Community Interest Company (UKGTF).

Paul Durrant, UKGTF’s founder, said:

“All of the teams worked hard after securing their place on Tranzfuser 2017. Each of the 23 teams has put in a huge effort and each has benefitted significantly from real-world learning throughout. The winning teams are the ones that best managed the scope of their projects, had a shared creative objective across the team and better understood the target audience for their particular games.”

ENDS

Notes to Editors:

  1. Many startup studios lack the capital to help develop their ideas and attract private investment. Now in its second year, Tranzfuser was created to help bridge that gap and allow developers to take their ideas from the drawing board to production.
  2. The Mochi Mode studio is comprised of four members – team leader and designer Laura Wells, programmer Liam Jones, artist Thomas Woodward, animator Amy Baldwin and level designer Kevin Ho. They aim to develop small, engaging games for app markets.
  3. Also at the ceremony was an exclusive screening of the first ever Tranzfuser documentary; a broadcast-quality 30 minute long film charting the summer-long competition and the competitor’s journey from applicant to professional games developer.
  4. The Tranzfuser competition is unique in being a UK-wide talent programme linked directly to a prototype fund allowing new teams to benefit from grants and peer to peer interaction with a host of other early stage games development companies. 85% of the UK Games Fund and Tranzfuser’s spend to date has been outside London.
  5. Teams that secured support from UKGF in the first Tranzfuser in 2016 are now successful studios. Cold Sun Studios and Miracle Tea Studios are both working towards release of their funded projects.
  6. Outside of Tranzfuser, the UK Games Fund supports young start-ups who can apply for funding. Companies such as White Paper Games (based in Manchester) and Coatsink (based in Sunderland) are both excelling as established indie games developers.
  7. Since first being selected for funding, Coatsink has grown significantly with nearly 50 employees in the business and further growth plans to take that number up in the next couple of quarters. Their latest VR title, the critically-acclaimed Augmented Empire, was released in July.
  8. Eddie Beardsmore, Chief Operations Officer at Coatsink said:

“Coatsink expanded rapidly over the last year. Due to our current project roster of over a dozen titles – all in various stages of development – we’re looking to employ a further 15 to 20 developers by April next year.

“We continue to develop for multiple platforms and recently announced a partnership with Nintendo to bring our much-loved platformer Shu to the Nintendo Switch later this year. The UK Games Fund has provided a huge amount of support for the studio and we wouldn’t be in this amazing position without them.”

White Paper Games, a team of graduate colleagues who were supported by YEAR (the predecessor to the UK Games Fund) is doing incredibly well with the imminent release of a much-anticipated game The Occupation.

Pete Bottomley, Co-Founder of White Paper Games said:

“Working with the UKGF has been a great experience. The fund afforded us the additional time to push the quality and design of the game which ultimately allowed us to announce it in a strong position. This was instrumental to The Occupation’s early success and interest and without this, I don’t believe we would be in the position we are now. I can’t recommend and praise the fund enough.”

Press
http://www.gamesindustry.biz/articles/2017-11-06-uk-government-awards-50-000-to-tranzfusers-winning-students

http://www.develop-online.net/news/mochi-mode-and-shuttershade-studios-win-tranzfuser-grants/0237139

 

 

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Tranzfuser 2017 Underway

So Tranzfuser 2017 is well underway and the three teams based at the South Wales Hub here at the University of South Wales in Cardiff have bee making great progress so we thought we should share it with you!

Team Mochi Software with Moo Moo Move a mobile game where the player herds chubby cows to safety! A giggle-inducing game with elements of sim and strategy.

Team Filthy Fresh with Jeff’s Tower a VR tower defense game, where the player is in the tower, unleashing magical spells to shoot down incoming hordes of enemies of the evil king’s army. Protect the runestone, protect the world.

Team Dark Planet Studio with Stellarmania a space strategy game where  the player will take on the role of the director of a company looking to expand its exploits into deep space – be it through piracy, escort duty, financial marketing or technological prowess.

 


Jeff’s Tower gets demoed at PC Gamer Weekender sponsored by SEGA

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Some of our fantastic third year Games Enterprise and Game Art student’s showcased their (still in progress) final year project Jeff’s Tower VR at last weekend’s PC Gamer Weekender in London.

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They spent the weekend showing off their game and getting great feedback in the SEGA sponsored student area.


Tranzfuser 2016 Roundup

We’ve had a great summer being a hub for Tranzfuser. USW Games hosted two teams of graduates Topkek & Duel Fuel, providing working space, equipment, software and access to a fantastic set of mentors.

Over the 10 weeks of the summer programme the teams worked intensively on their game ideas and prototypes.

Topkek – Boden Project
Ringworld management simulator.
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Click to view Video

Duel Fuel – Infinite Void
An infinite running with a twist.

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Click to view Trailer

We invited many mentors in over the duration of the project to talk with the teams about their games and advise on best practice for development, with

A huge thank you to all of the mentors for taking part, Ian Thomas (Frictional Games & Talespinners), Ted Everett (Kerbal Space Programme), Russ Morris (Freelance Unity Specialist),  Anton Faulconbridge (Rant Media), Ella Romanos (Strike Game Labs & Rocket Lolly Games), Ben Cawthorne (Thud Media), Shame Skuse (Thud Media) and Karl Jones (Unity).

We also gave the teams chance to showcase their early work at the Wales Games Development Show in June.

When I first heard of Tranzfuser I knew how big it would be for everyone who took part. I wasn’t wrong. Tranzfuser had so much more to offer than just a £25k prize to further develop our game, with industry mentors coming in every week, to attending/showcasing at events. I felt taking part in Tranzfuser was one of the best start to my career that I could ask for. Although we didn’t get through to the last 6 to go on and win further funding, my team feel like winners with all we have learnt and experienced. 
Jack Bevan Davies (Duel Fuel – Team Lead)

“Tranzfuser was a great experience to gain as a practitioner in the industry. It provides a powerful experience for any student looking to launch themselves into the Games Industry by bridging the gap between university driven production and the “real world”. Allowing for unfiltered interaction with the industry ranging from working with contractors to attending events and dealing with competing for funding in a very real way. Regardless of its outcome, its true worth  lies in the lessons it teaches and those lessons are worth learning. In short, do it.
Lloyd Jones (Topkek – Team Lead)

The teams were also given the opportunity to showcase their work at EGX, meeting loads of industry people and members of the public.

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We’ve had great fun hosting the teams and we are now looking forward to next year and excited to see what project ideas it brings!


Grad Show 2016

We’ve had great fun at the grad show this year, for the first time our showcase was held outside of the campus in the centre of Cardiff.

There was great work on show from the BA (Hons) Computer Games Design, BA (Hons) Computer Games Enterprise and BA (Hons) Game Art courses over a whole week.

The excellent work can be seen here…

 

 


Nix – Available to Download Now!

Nix is available for Download Now! – Nix is the winner of the 2014 Off the Map competition.

Nix has been created by Jackson Rolls-Gray, Sebastian Filby and Faye Allen. The team created an underwater journey through Fonthill Abbey, the once-stunning Gothic revival country house in Wiltshire, which was demolished in 1846 after the collapse of its spectacular 300-foot tower twenty years earlier. Nix challenges gamers to reconstruct theAbbey via a series of puzzles in a spooky underwater world. It uses Oculus Rift, to enable the user to virtually explore the Abbey in its original splendour. The team used original drawings, maps of the estate and sounds held in the British Library’s collections.

The Off The Map competition is a collaboration between the British Library, Crytek and GameCity. It challenges higher education students based in the UK to create games inspired by the British Library’s collections, using Crytek’s cutting edge real-time technology Ceyengine.

The 2014 Off The Map competition accompanies the British Library’s current exhibition Terror and Wonder: The Gothic Imagination. Curators handpicked a number of items, ranging from maps, sounds, text, images, illustrations and architectural plans, to provide three Gothic themes for entrants to base their videogames on. These were author William Beckford’s home Fonthill Abbey, Edgar Allen Poe’s short story The Masque of the Red Death and the seaside town of Whitby, which features in Bram Stoker’s Dracula.


Beneath the Crimson Moon – Available to Download Now!

Beneath the Crimson Moon is available for Download Now! Get it today a give it a go, it’s a great game.

Beneath The Crimson Moon is an exploration puzzle game in which the player must find objects that can be destroyed. When destroyed, the materials gathered, can then be used to navigate obstacles by re-building other objects such as bridges or ladders. The game is fully voiced with a narrative and story. Team Members: Sam Beale – Visual Concept Designer, Zack Finley – Mechanic Designer, Gary Kings – Narrative and Audio Designer, Ashely Lake – 3D Asset Designer, Rob Pearce – Level Designer, Mitch Leatherdale – Level Designer.

Beneath the Crimson Moon was a finalist at Off the Map 2014.

The Off The Map competition is a collaboration between the British Library, Crytek and GameCity. It challenges higher education students based in the UK to create games inspired by the British Library’s collections, using Crytek’s cutting edge real-time technology Ceyengine.

The 2014 Off The Map competition accompanies the British Library’s current exhibition Terror and Wonder: The Gothic Imagination. Curators handpicked a number of items, ranging from maps, sounds, text, images, illustrations and architectural plans, to provide three Gothic themes for entrants to base their videogames on. These were author William Beckford’s home Fonthill Abbey, Edgar Allen Poe’s short story The Masque of the Red Death and the seaside town of Whitby, which features in Bram Stoker’s Dracula.