Q.U.B.E. nominated for Develop Award

Q.U.B.E. has been nominated for a Develop Awards 2012.

Q.U.B.E. has been nominated in the ‘New Studio’ category.  The award ceremony will take place on Wednesday, July 11th 2012. Good luck guys.

Q.U.B.E. is half price until the 2nd June 2012… Q.U.B.E. available on Steam

 


Newport Grads talking at Develop

Once again the Develop Conference will be taking place this year in Brighton from the 10th-12th July.

This year three Newport alumni will be panel members for discussions held as part of the Indie Dev Day.

Mike Bithell will be a panellist for “Marketing: Explore the Dirty Indie Secret“, which will be taking place on 11th July 2012.

Dan Da Rocha and Jon Savery will be panellists for “Ways To Fund Your Indie Game“, which will be taking place on 12th July 2012.

For full details please click the links above.


Q.U.B.E. will be exhibiting at Rezzed

Q.U.B.E. will be exhibiting at Rezzed, in Brighton on the 6th & 7th of July 2012.

Rezzed is a gaming event focused on PC & indie games, it is being organised by the team behind the Eurogamer Expo.

Rezzed takes place at the Brighton Centre, on Friday 6th & Saturday 7th July. The show will run from 10am to 6pm on both days.

 


Q.U.B.E. Soundtrack to be Released

After the successful release of Q.U.B.E. back in January, the Toxic Games team have decided to release the original soundtrack for the game.

The Q.U.B.E. original soundtrack will be released on Friday 4th May, and will be available on iTunes, Amazon and Steam for $5.99/£4.99/€5.99.

There will be over 30 Electronica, Drum and Bass and Electro House tracks from the game and special bonus tracks composed by Ben ChandlerFelix Zirwes, Steve Dunne and Project Static. Includes the popular original version of “Finale” plus a special version featuring Dan Da Rocha (Designer at Toxic Games).

Here is something to wet you appetite…

It has also been announced that Q.U.B.E. version 1.2 is now available on Steam.


Q.U.B.E. wins Ffresh Award

Q.U.B.E. win Ffresh Award 

We are very happy to announce that Q.U.B.E. won first prize in the Games and Interactive Category at the Ffresh Awards, which is part of The Student Moving Images Festival of Wales. 

Read what the judges had to say about Q.U.B.E. and the other games from Newport that made the short list.

Q.U.B.E. is currently available to buy on Steam and other digital distribution platforms.


Q.U.B.E. pays back it’s initial investment and think about expanding!

QUBE

After successfully launching Q.U.B.E. on Steam on the 6th January, the game sold over 12,000 copies in just 4 days, which enabled them to pay back the $90,000 investment from Indie Fund.

More information can be found on Gamasutra.

In an article for Joystiq, Dan Da Rocha also confirmed that they are already working on  getting Q.U.B.E. ready for a Mac release and prototyping an iOS version.  They are also planning Q.U.B.E. to be release on the OnLive platform soon.


Q.U.B.E. is released and is getting great reviews!

Q.U.B.E. has now been fully released on Steam, Desura, Gamersgate and Playism. A demo is also available via Steam.

Q.U.B.E. has been received really well, here are a few of the reviews… Rock Paper Shotgun, KotakuDIY GamerThe Play VaultGiant Bomb, Shack NewsVelocity Gamer, Super LevelMM Gaming, Just Press Start & The Review Cast.

Q.U.B.E. is the first game to be released by Toxic Games: Dan Da Rocha, Jon Savery and Dave Hall, with the help of Indie Fund. It is also the fist game developed by Newport students to get commercially released. Well done guys, keep up the good work.


Q.U.B.E. to be released on 16th December

It has been officially announced (via the Indie Fund website) that Q.U.B.E. will be released on the 16th December 2011. Q.U.B.E. will be available on on Steam, Desura, and Playism. It will be sold for £9.99/$14.99/€10.99.

The release is significant for both Indie Fund and the Computer Games Design at the University of Wales, Newport. For the both Q.U.B.E. is their first game to get a full commercial release.

The game was developed by Dan Da Rocha, Jon Savery and Dave Hall, they built the prototype as part of their undergraduate degree program (graduating in 2009). Then continued to develop it into a full game after their graduation with the help of the Indie Fund.

An interesting fact about Q.U.B.E.‘s development is that it has been developed without a programmer!  The guys have only used UDK (the Unreal Development Kit) and its scripting facilities.

As usual Q.U.B.E. is getting some great press… JoystiqThe Sixth Axis, IndieGames.com, The Witness.netDIY Gamer, Develop Online & DIY Gamer Preview

You can also vote for Q.U.B.E to be IndieDB’s Indie of the Year 2011.


Q.U.B.E.’s presentation at the Tokyo Game Show’s Sense of Wonder Night

The guys  have just come back from showcasing Q.U.B.E. at the Tokyo Game Show. They were invited to present their game at the Sense of Wonder Night, to a select group of industry delegates.


Press Release: Toxic Games announces their first debut title, Q.U.B.E.

PRESS RELEASE

South Wales, UK – 9 th August 2011– Toxic Games, a newly formed small independent developer based in Newport, South Wales founded by former classmates, began development of Q.U.B.E. as a student project in 2009.  All three core members are game designers with no programming expertise. Thanks to the encouragement of academic mentors and industry professionals, and with the help of the Indie Fund for start-ups, Toxic Games went from student hobbyists to independent developers upon graduation from university. Toxic Games plans to release their debut title, Q.U.B.E. with the support of Indie-Fund in late 2011 to early 2012.

Q.U.B.E. is a first-person, singleplayer game that begins in a sterile, white cubic environment. The game presents the player with a series of brain-teasing puzzles, ranging from physics-based challenges and 3D jigsaws to platform-based trials.

With the aid of technologically enhanced gloves, the player manipulates and navigates a deep space training facility packed with cubes. The player can pull red blocks one at a time, extract multiple cubes of yellow all at once, use blue cubes for jumping, and push green cubes around the environment.

Q.U.B.E. has been nominated as a finalist in several game competitions including the Indie Game Challenge, The Escapist Extra Credits Innovation Awards and IndieDB’s Indie Game of the Year award: Best UDK Game.

Visit us at: www.qubegame.co.uk

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