Tranzfuser 2017 Underway

So Tranzfuser 2017 is well underway and the three teams based at the South Wales Hub here at the University of South Wales in Cardiff have bee making great progress so we thought we should share it with you!

Team Mochi Software with Moo Moo Move a mobile game where the player herds chubby cows to safety! A giggle-inducing game with elements of sim and strategy.

Team Filthy Fresh with Jeff’s Tower a VR tower defense game, where the player is in the tower, unleashing magical spells to shoot down incoming hordes of enemies of the evil king’s army. Protect the runestone, protect the world.

Team Dark Planet Studio with Stellarmania a space strategy game where  the player will take on the role of the director of a company looking to expand its exploits into deep space Рbe it through piracy, escort duty, financial marketing or technological prowess.

 

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Tranzfuser 2016 Roundup

We’ve had a great summer being a hub for Tranzfuser. USW Games hosted two teams of graduates¬†Topkek¬†& Duel Fuel, providing working space, equipment, software and access to a fantastic set of¬†mentors.

Over the 10 weeks of the summer programme the teams worked intensively on their game ideas and prototypes.

Topkek – Boden Project
Ringworld management simulator.
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Click to view Video

Duel Fuel – Infinite Void
An infinite running with a twist.

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Click to view Trailer

We invited many mentors in over the duration of the project to talk with the teams about their games and advise on best practice for development, with

A huge thank you to all of the mentors for taking part, Ian Thomas (Frictional Games & Talespinners), Ted Everett (Kerbal Space Programme), Russ Morris (Freelance Unity Specialist),  Anton Faulconbridge (Rant Media), Ella Romanos (Strike Game Labs & Rocket Lolly Games), Ben Cawthorne (Thud Media), Shame Skuse (Thud Media) and Karl Jones (Unity).

We also gave the teams chance to showcase their early work at the Wales Games Development Show in June.

When I first heard of Tranzfuser I knew how big it would be for everyone who took part. I wasn’t wrong. Tranzfuser had so much more to offer than just a ¬£25k prize to further develop our game, with¬†industry mentors coming in every week,¬†to attending/showcasing at¬†events. I felt taking part in Tranzfuser was one of the best start to my career that I could ask for.¬†Although we didn’t get through to the last 6 to go on and win further funding, my team feel like winners with all we have learnt and experienced.¬†
Jack Bevan Davies (Duel Fuel – Team Lead)

“Tranzfuser was a great experience to gain as a practitioner in the industry. It provides a powerful experience for any student looking to launch themselves into the Games Industry by bridging the gap between university driven production and the “real world”. Allowing for unfiltered interaction with the industry ranging from working with contractors to attending events¬†and dealing with competing for funding in a very real way. Regardless of its outcome, its true worth ¬†lies in the lessons it teaches and those lessons are worth learning. In short, do it.
Lloyd Jones (Topkek РTeam Lead)

The teams were also given the opportunity to showcase their work at EGX, meeting loads of industry people and members of the public.

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We’ve had great fun hosting the teams and we are now looking forward to next year and excited to see what project ideas it brings!