Once again this year Newport (with huge effort from Mike Reddy) hosted a regional Global Game Jam event. This yeartThe theme for this was “Extinction”, but there were also a series of optional achievements.
Students participants, in no particular order, included: Mac Simmons; Rhys Thomas; Ahmed Zaman; David Prior; Paul Seaman, David Treharne, Matthew Jackson, Craig Fox, Tim O’Connell, Tom Wood, Alister McInnes, Kate Killick, Jason Thomas, John Reed and
Helpers included: Dr. Mike Reddy, Corrado Morganna and Henry Hoffman (floating artist).
Here are some of the great games produced…
You play as a lost moose trapped between two conflicting worlds. The player must reach the Great Spirit moose in the sky whilst keeping track of both platforms and enemies in the different worlds. The game is loosely based on ‘Visual Extinction’ which is a neurological disorder characterised by severe impairment in identifying two or more visual stimuli displayed briefly at the same time.
The Last Quagga
You play as the last Quagga, a now extinct animal that looks like half zebra half horse. As you run forwards you need to stop half in the shadows to become invisible and no longer vulnerable to the predators. A simple single button game that requires timing based skill.
Happy Bunnies Extinction
The bunnies are multiplying and it is down to you Lava Penguin to stop then by any means necessary.
Vol is a four-player, team vs team game played on a single keyboard. Using a simple two key mechanism to move, attack and defend, players either repel or attract lifeforms into on-screen hazards. Wipeout the competition, protect your species.
You play as a broken Hero, who couldn’t beat the Final Boss of his game, which in turn ended up killing every human being on the planet, with the exception of you. You had managed to eventually kill the Final Boss, but everyone was already dead, so you; The “Hero”, are the last remaining human being on Earth, forced to live out the remainder of his existence in solitude in your retirement log cabin in the forest.
Our recent X48 Game Camp competition winners Krunch Bunch, have had their game ‘Giant Ego’ featured in the June 2010 edition of EDGE Magazine. The team talks about the visual references they used to develop the art style and about the technical chalenges of building the game in such a short period of time.
Giant Ego is a game for mobile devices, where you play as a personification of the human ego, with faceless peers rushing into view to either insult or compliment you. The compliments and insults fly on to screen from the sides, ensuring a hectic rush to keep your ego balanced as you try to progress by negotiating the ever changing environment.