Henry Hoffman named as BAFTA Breakthrough Brit 2017

We a super happy to see that Henry Hoffman (a graduate of BA (Hons) Computer Games Design in 2011) has been named as a BAFTA Breakthrough Brit 2017. Great to see recognition for all of Henry’s hard work over the last few years.

Henry can pinpoint the exact moment he fell in love with games. He was five years old when playing Sim City at his dad’s university office and a police station named after him was blown away by a tornado. A few years later his dad bought him a copy of Planet PC magazine that came with a free drag-and-drop game building CD-ROM. From that moment Henry was hooked, making over 100 games by the time he was just 13. Around that time, Henry saw a review in the magazine for a game made by Introversion, a British company consisting of three friends making games in their bedrooms. It was then that Henry realised this could be a career.

During his first year of university, Henry’s game Mush won both the Dare to be Digital competition and a BAFTA Cymru award. His breakthrough game Hue was inspired by his fascination with dreaming up new gaming mechanics. When combined with his love for colour, Henry created a game that has stunned players all over the world. For Henry, beginning new projects by thinking about the gameplay first is the crux of making games that people enjoy.

Henry has found that the industry distinction between developers and creatives is unhelpful. For anyone thinking about a career in games, Henry would encourage them to be guided by their passion, and not to let people put you in a box.

Oringinal Text from: http://www.bafta.org/supporting-talent/breakthrough-brits/breakthrough-brits-2017#henry-hoffman–creative-director

For more information on Henry’s most recent game HUE please go here… https://www.huethegame.com/


Henry Hoffman’s wins first prize in the Leap Motion 3D Jam!

Henry Hoffman’s, Aboard the Lookinglass has won 1st prize in the Leap Motion 3D Jam competition.

It’s a science-fiction game about dimensional time, a rescue mission gone awry and a disconcerting future. The game uses the Oculus Rift and Leap Motion. Beautiful visuals, interesting mechanic and control, make for a great little game.

Available to download from http://thehen.itch.io/lookinglass.

You can find out more about the game in an interview with Henry… http://blog.leapmotion.com/aboard-the-lookinglass-your-left-hand-holds-the-past-your-right-hand-reveals-the-future/

Or if you’d prefer to hear him talking about it…


Aboard the Lookinglass by Henry Hoffman

Great to see a new game from Henry Hoffman, Aboard the Lookinglass was created for the #3Djam.

It’s a science-fiction game about dimensional time, a rescue mission gone awry and a disconcerting future. The game uses the Oculus Rift and Leap Motion. Beautiful visuals, interesting mechanic and control, make for a great little game.

Available to download from http://thehen.itch.io/lookinglass.


Mudvark up for Develop Award

Mudvark aka Dan Da Rocha & Henry Hoffman have been nominated for the “Best Micro Studio” at the Develop Awards 2014… Good luck guys!

Check out the Mudvark 2014 show reel to see what the guys have been up to so far this year.

 

 

 


Cool prototype from Henry Hoffman

Henry’s been busy working a a cool little prototype called Hue, built using Construct 2. We can’t wait to see the game!


Henry Hoffman talks about developing for emerging platforms at Casual Connect

Henry Hoffman from Mudvark Games recently gave a talk about developing for emerging platforms at Casual Connect Europe.

He talks about approaching emerging platforms as ‘open betas’, from which to refine design, expand scope and capitalise on platform owners eagerness for content.


Two Newport Computer Games Design graduates make the Develop 30 Under 30 list

Congratulations to Dan Da Rocha and Luke Williams who have both made it onto Develop’s 2013 30 Under 30 list.

Here are Dan and Luke’s listing from the full list…

Daniel Da Rocha Managing Director, Mudvark (24)
Starting Toxic Games straight out of university in 2010 with investment from the US-based Indie Fund, Daniel Da Rocha project led the student game QUBE. Released in 2012 on Steam, he was able to pay back the initial funding in just four days. Following this, Da Rocha, 24, set up Mudvark that year to focus on HTML5 games for mobile and the web. Mudvark released its debut game, Mortar Melon, at the end of 2012 and has racked up over 800,000 downloads on the Windows Store alone.”

Luke Williams Game Designer, Bossa Studios (26)
Twenty-six-year-old Luke Williams started off as a QA tester at Bossa in July 2012. In less than a year, he has worked tirelessly to become the studio’s in-house game designer. Partly mentored by Mike Bithell, Williams has gone to create Surgeon Simulator 2013, which has sold almost half a million copies. Credited as being instrumental in the game’s creation, his colleagues say he displays great design ability. Williams is now working on the studio’s latest upcoming game, Time to Live.”

Henry Hoffman also got an honourable mention!

In 2010 another of our graduates Mike Bithell made it onto the list too!


Mudvark: The Importance of Christmas Updates

The Mudvark guys Dan Da Rocha and Henry Hoffman, have been chatting away with the Microsoft UK Developers Blog about why it’s important to release Christmas updates, for their game Mortar Melon which has over 800,000 downloads and hit the number one game in the US!

The original article can be found here … http://www.microsoft.com/en-gb/developers/articles/mudvark-the-importance-of-christmas-updates/week03dec13?fb_action_ids=10151727652721266&fb_action_types=og.likes&fb_source=other_multiline&action_object_map=%5B605949239442796%5D&action_type_map=%5B%22og.likes%22%5D&action_ref_map=%5B%5D

Article Image

Christmas is coming, and in the build up to the festivities we’re bringing you marketing tips and tales from developers to help you prepare your apps for some brand new users. Taking advantage of the larger audience around this time is incredibly important for your own success, so we caught up with Mudvark to see what their plans are for updating Mortar Melon in time for the holidays.

How has Mortar Melon performed on Windows 8?

Mortar Melon has far exceeded our wildest expectations, amassing over 800,000 downloads and hitting the number one game in the US. At the beginning of development we’d hoped to hit around 3,000 downloads, giving us time to refine and fix issues, but the rate of adoption took us massively by surprise. Our success then attracted publisher interest, which has in turn provided us with the financial support necessary to continue development well into the New Year.

Has Windows 8.1 brought anything new to the table that particularly excites you?

As HTML5 game developers, we’re always super excited about the capabilities of new Internet Explorer releases. Windows 8.1 has Internet Explorer 11, bringing WebGL support to Internet Explorer for the first time. This is massive for us, as it allows us to use GLSL ES shaders – which means a host of fancy effects for things like realistic fluid simulation, Photoshop-style blending modes and dynamic lighting effects. We’ve managed to fake a lot of effects with Mortar Melon, but we’re really looking forward to the options it presents for future games on Windows.

Mudvark: The Importance of Christmas Updates

What do you plan to add around Christmas?

We’ve got a whole new world with 24 additional levels and an icy theme. A new portal mechanic also makes an appearance which makes for some great puzzle designs. Hopefully we’ll also get a chance to add some more festive treats too!

Why is updating at Christmas so important?

Christmas Day is one of the most competitive times, and with other developers striving to cash in on new users, it’s important to be able to hold your ground in the charts. Being able to adapt to seasonal themes makes the app retain relevance and helps convey active support from the developers. One of our biggest spikes in downloads was Christmas morning last year, so ensuring you have an update for Christmas isn’t just about seasonal themes – it’s also about ensuring that you make the best possible impression to a potentially game-defining audience.

Where do you see Mudvark this time next year?

A year ago we hadn’t released a game, so it’s crazy to imagine where we could be a year from now. We’ve been working with melons for quite a while now, so it would be great to see us releasing a new, even more ambitious project!

Still need some convincing to make a Christmas update? Check out “Seasonal apps: are they worth the effort” by Gary Pretty.

The original article can be found here … http://www.microsoft.com/en-gb/developers/articles/mudvark-the-importance-of-christmas-updates/week03dec13?fb_action_ids=10151727652721266&fb_action_types=og.likes&fb_source=other_multiline&action_object_map=%5B605949239442796%5D&action_type_map=%5B%22og.likes%22%5D&action_ref_map=%5B%5D


Mortar Melon Becomes the Top Free Game on Windows 8

Mortar Melon Classic a game made by two of our graduates Henry Hoffman and Dan Da Rocha, has topped the Windows 8 store! Now with more that 500,000 downloads it has established it’s self as one of the favourites.

http://news.softpedia.com/news/Mortar-Melon-Becomes-the-Top-Free-Game-on-Windows-8-387291.shtml

You can download and play Mortar Melon for free!


Mortar Melon is released on the Windows Store, for free!

We are very pleased to announce that Mortar Melon a collaboration between University of Wales, Newport graduates Henry Hoffman and Dan Da Rocha has just been released for free on the Windows Store… http://apps.microsoft.com/webpdp/en-US/app/mortar-melon/a3f3335d-5fd4-455e-9052-ab6a016cea4b

It’s great to see it is getting some great user reviews too… http://www.greatwindowsapps.com/app/mortar-melon

You can see some of the other things that Henry and Dan are getting up to on their blog… http://www.2gamedesigners.com