Henry Hoffman’s wins first prize in the Leap Motion 3D Jam!

Henry Hoffman’s, Aboard the Lookinglass has won 1st prize in the Leap Motion 3D Jam competition.

It’s a science-fiction game about dimensional time, a rescue mission gone awry and a disconcerting future. The game uses the Oculus Rift and Leap Motion. Beautiful visuals, interesting mechanic and control, make for a great little game.

Available to download from http://thehen.itch.io/lookinglass.

You can find out more about the game in an interview with Henry… http://blog.leapmotion.com/aboard-the-lookinglass-your-left-hand-holds-the-past-your-right-hand-reveals-the-future/

Or if you’d prefer to hear him talking about it…

Advertisements

Aboard the Lookinglass by Henry Hoffman

Great to see a new game from Henry Hoffman, Aboard the Lookinglass was created for the #3Djam.

It’s a science-fiction game about dimensional time, a rescue mission gone awry and a disconcerting future. The game uses the Oculus Rift and Leap Motion. Beautiful visuals, interesting mechanic and control, make for a great little game.

Available to download from http://thehen.itch.io/lookinglass.


Nix – Available to Download Now!

Nix is available for Download Now! – Nix is the winner of the 2014 Off the Map competition.

Nix has been created by Jackson Rolls-Gray, Sebastian Filby and Faye Allen. The team created an underwater journey through Fonthill Abbey, the once-stunning Gothic revival country house in Wiltshire, which was demolished in 1846 after the collapse of its spectacular 300-foot tower twenty years earlier. Nix challenges gamers to reconstruct theAbbey via a series of puzzles in a spooky underwater world. It uses Oculus Rift, to enable the user to virtually explore the Abbey in its original splendour. The team used original drawings, maps of the estate and sounds held in the British Library’s collections.

The Off The Map competition is a collaboration between the British Library, Crytek and GameCity. It challenges higher education students based in the UK to create games inspired by the British Library’s collections, using Crytek’s cutting edge real-time technology Ceyengine.

The 2014 Off The Map competition accompanies the British Library’s current exhibition Terror and Wonder: The Gothic Imagination. Curators handpicked a number of items, ranging from maps, sounds, text, images, illustrations and architectural plans, to provide three Gothic themes for entrants to base their videogames on. These were author William Beckford’s home Fonthill Abbey, Edgar Allen Poe’s short story The Masque of the Red Death and the seaside town of Whitby, which features in Bram Stoker’s Dracula.


USW Games Design students win Off The Map 2014 with thier game Nix

We are very pleased to announce that a team of students from the USW Computer Games Design course has won Off the Map 2014, a competition run by The British Library, Crytek and GameCity.

Off The Map 2014 Winners
Nix by Jackson Rolls-Gray, Sebastian Filby and Faye Allen. The team created an underwater journey through Fonthill Abbey, the once-stunning Gothic revival country house in Wiltshire, which was demolished in 1846 after the collapse of its spectacular 300-foot tower twenty years earlier. Nix challenges gamers to reconstruct theAbbey via a series of puzzles in a spooky underwater world. It uses Oculus Rift, to enable the user to virtually explore the Abbey in its original splendour. The team used original drawings, maps of the estate and sounds held in the British Library’s collections.

Once again this year we had two teams short listed in the final, the other was Beneath the Crimson Moon by Zack Finley, Sam Beale, Gary Kings, Rob Pearce, Ashley Lake and Mitchell Letherdale.

The Off The Map competition is a collaboration between the British Library, Crytek and GameCity. It challenges higher education students based in the UK to create games inspired by the British Library’s collections, using Crytek’s cutting edge real-time technology Ceyengine.

The 2014 Off The Map competition accompanies the British Library’s current exhibition Terror and Wonder: The Gothic Imagination. Curators handpicked a number of items, ranging from maps, sounds, text, images, illustrations and architectural plans, to provide three Gothic themes for entrants to base their videogames on. These were author William Beckford’s home Fonthill Abbey, Edgar Allen Poe’s short story The Masque of the Red Death and the seaside town of Whitby, which features in Bram Stoker’s Dracula.