Q.U.B.E. wins Ffresh Award

Q.U.B.E. win Ffresh Award 

We are very happy to announce that Q.U.B.E. won first prize in the Games and Interactive Category at the Ffresh Awards, which is part of The Student Moving Images Festival of Wales. 

Read what the judges had to say about Q.U.B.E. and the other games from Newport that made the short list.

Q.U.B.E. is currently available to buy on Steam and other digital distribution platforms.


Q.U.B.E. pays back it’s initial investment and think about expanding!

QUBE

After successfully launching Q.U.B.E. on Steam on the 6th January, the game sold over 12,000 copies in just 4 days, which enabled them to pay back the $90,000 investment from Indie Fund.

More information can be found on Gamasutra.

In an article for Joystiq, Dan Da Rocha also confirmed that they are already working on  getting Q.U.B.E. ready for a Mac release and prototyping an iOS version.  They are also planning Q.U.B.E. to be release on the OnLive platform soon.


Q.U.B.E. is released and is getting great reviews!

Q.U.B.E. has now been fully released on Steam, Desura, Gamersgate and Playism. A demo is also available via Steam.

Q.U.B.E. has been received really well, here are a few of the reviews… Rock Paper Shotgun, KotakuDIY GamerThe Play VaultGiant Bomb, Shack NewsVelocity Gamer, Super LevelMM Gaming, Just Press Start & The Review Cast.

Q.U.B.E. is the first game to be released by Toxic Games: Dan Da Rocha, Jon Savery and Dave Hall, with the help of Indie Fund. It is also the fist game developed by Newport students to get commercially released. Well done guys, keep up the good work.


Q.U.B.E. to be released on 16th December

It has been officially announced (via the Indie Fund website) that Q.U.B.E. will be released on the 16th December 2011. Q.U.B.E. will be available on on Steam, Desura, and Playism. It will be sold for £9.99/$14.99/€10.99.

The release is significant for both Indie Fund and the Computer Games Design at the University of Wales, Newport. For the both Q.U.B.E. is their first game to get a full commercial release.

The game was developed by Dan Da Rocha, Jon Savery and Dave Hall, they built the prototype as part of their undergraduate degree program (graduating in 2009). Then continued to develop it into a full game after their graduation with the help of the Indie Fund.

An interesting fact about Q.U.B.E.‘s development is that it has been developed without a programmer!  The guys have only used UDK (the Unreal Development Kit) and its scripting facilities.

As usual Q.U.B.E. is getting some great press… JoystiqThe Sixth Axis, IndieGames.com, The Witness.netDIY Gamer, Develop Online & DIY Gamer Preview

You can also vote for Q.U.B.E to be IndieDB’s Indie of the Year 2011.


Newport Students and Graduates will be at GameCity

Once again students and graduates from the Computer Games Design course will be attending GameCity in Nottingham from 25th to 29th October.

This year we will be showcasing some of our graduate projects in the Lounge, all day on Thursday 27th October. There will be a variety of games, made by our students and graduates for everyone to try out.

The games on show include, With The Dust, Thread Bear, Pipe Dream, QUBE, COAST and Mundungo.

We had a great time at GameCity 5 and this year is looking like it will be another great one with loads of interesting events already in the GameCity Schedule.

    Pacman in the streets of Nottingham QUBE in the Lounge


Computer Games Design will be at playARK Cardiff

The Computer Games Design course has been invited to exhibit student and graduate work at playARK – Games on 1st October 2011, 10am – 4pm at Chapter Arts Centre, so come along and have a go.

The games will be part of the Open Playtest session, there will be a selection of games from current students and graduates, including Q.U.B.E.

playARK is part of the Cardiff Design Festival.


Q.U.B.E.’s presentation at the Tokyo Game Show’s Sense of Wonder Night

The guys  have just come back from showcasing Q.U.B.E. at the Tokyo Game Show. They were invited to present their game at the Sense of Wonder Night, to a select group of industry delegates.