QUBE at E3!

Q.U.B.E. will be showing off their latest developments at E3 later this month (7 – 9 June).

Q.U.B.E. will be shown at the as part of the IndieCade’s International Festival of Independent Games at the IndieCade booth (West Exhibit Hall – 4300)

Q.U.B.E. will also be on show  at Joystiq’s E3 2011 Meetup Extravaganza on Friday, 10th June, in La Cita Bar downtown LA between 5:30 and 9:00PM PST.

20th June – UPDATE:

Check out Q.U.B.E. being interviewed at E3 by machinema.com, Q.U.B.E. also gets a mention in the Guardian’s E3 highlights.

Dave Hall (from Q.U.B.E.) talks about designing puzzles

Dave Hall (from Q.U.B.E.) has been giving his thoughts of puzzle design for Dev.Mag a South African Games Development Community.



Dave’s interview How are puzzle games designed? is part of a series of interviews with other games designers.

Q.U.B.E the story so far

Newport alumni, Dan Da Rocha, Dave Hall and John Savery a.k.a. Toxic Games have been awarded significant funding by Indie Fund (http://indie-fund.com/) to continue the development and commercialisation of their game Q.U.B.E. They have been invited to the Independent Games Summit at GDC where the funding award was announced (http://www.pcgamer.com/2011/03/01/inside-the-indie-fund-a-better-deal-for-developers/).

Q.U.B.E. is a first person puzzle solving game where the player finds themselves set in an environment built from cubes. The objective is to explore the environment and complete challenging puzzles by manipulating coloured cubes using a special pair of gloves. The player can pull out red cubes, launch themselves using blue cubes, pull out multiple sets of yellow cubes and push around green cubes.

Q.U.B.E. was a finalist in the Indie Game Challenge  http://www.indiegamechallenge.com/finalists/qube/. Watch Dan talk about Q.U.B.E. and the IGC on G4TV (from about 25 minutes in).

Q.U.B.E. was nominated for Best Single Player Game Award on IndieDB  http://www.indiedb.com/features/ioty-2010-best-udk-game

The beta release is available from http://www.indiedb.com/games/qube/downloads/qube-beta-v-13

Q.U.B.E. Websites

Q.U.B.E. in the press
DIY Gamer

GameCity 5

Newport’s Computer Games Design students had another great trip to GameCity this year. They got to see Johnahtan Blow talk about Braid, Chris Hecker talk about Spy Party, saw a preview of Kinetic from Rare, take part in morning discussions hosted by the Guardian Games Blog’s Keith Stuart, a talk on the sound design for Limbo amongst many other great games related things.

Jonathan Blow Chris Hecker
Keith Stuart Limbo

There was also lots of fun stuff to get involved in, including taking part in the live (around the streets of Nottingham) game of Pacman, checking out Crysis2 (pre-release) and getting to have a play with newly released Lego Universe.

Pacman in the streets of Nottingham

Projects in the GameCity Lounge

This year the GameCity organisers opened the ‘Lounge’ a space where selected games would be available for people to stop by and have a go. Three Newport student projects were chosen to go on show in the Lounge; Q.U.B.E. by Dan Da Rocha, Jon Savery & Dave Hall (Toxic Games), Colour Runners by Hannah Payne & Harry Corr and Mush by Kate Killick, Henry Hoffman, Amed Zaman, Matt Dennis & Greg O’Brian (Angry Mango).

There was an overwhelming positive response to the games, from the public, industry delegates and press. Over  40,000 visitors passed through the lounges over the course of the week with lots of them stopping to play on the games made by Newport students.

Colour Runners QUBE in the Lounge

Industry Showcase

At Friday lunchtime we invited a selection of industry delegates to attend a session showcasing some of our graduate projects from 2010. Q.U.B.E., Romely Court (Rhys Thomas, Leah Betts, Eric Murray & Pat McGuigan), Colour Runners, A Stark Warning (Tom Doncom) and Mush all presented their game ideas to a packed audience. The students got lots of great questions and feedback ideas.

Industry Showcase at GameCity

(Thanks to GameCity for the images)