Two Newport Games are on the short list for a Best of Welsh Design Award

We are very pleased to announce that two Newport games have made it onto the short list for the Graduate Interactive Award

Thread Bear by Jenny Peers and Andre Silva.
Thread Bear is a cute 3D adventure game set in a squishy fabric world. Help Bobby the panda travel through each level and sew up the rips that are affecting the balance of this fragile fabric world.
For more info and to Vote for Thread Bear.

Mush by Henry Hoffman, Kate Killick (from Computer Games Design), Ahmed Zaman, Matt Dennis, Greg O’Brian (from Games Development & AI).
Mush is an emotional puzzle platform game for the Windows Phone 7, giving you control over how your character feels. Directly change emotions through drawing smiles and sad faces, rotating the world and shaking the phone. Experience happiness, sadness, confusion and anger as you explore the unique emotional themed worlds with quirky abilities defined by the characters mood.
For more info and to Vote for Mush.

The Best of Welsh Design Awards are part of the Cardiff Design Festival. The winners will be announced on Friday the 14th of October.

Q.U.B.E.’s presentation at the Tokyo Game Show’s Sense of Wonder Night

The guys  have just come back from showcasing Q.U.B.E. at the Tokyo Game Show. They were invited to present their game at the Sense of Wonder Night, to a select group of industry delegates.

Press Release: Toxic Games announces their first debut title, Q.U.B.E.


South Wales, UK – 9 th August 2011– Toxic Games, a newly formed small independent developer based in Newport, South Wales founded by former classmates, began development of Q.U.B.E. as a student project in 2009.  All three core members are game designers with no programming expertise. Thanks to the encouragement of academic mentors and industry professionals, and with the help of the Indie Fund for start-ups, Toxic Games went from student hobbyists to independent developers upon graduation from university. Toxic Games plans to release their debut title, Q.U.B.E. with the support of Indie-Fund in late 2011 to early 2012.

Q.U.B.E. is a first-person, singleplayer game that begins in a sterile, white cubic environment. The game presents the player with a series of brain-teasing puzzles, ranging from physics-based challenges and 3D jigsaws to platform-based trials.

With the aid of technologically enhanced gloves, the player manipulates and navigates a deep space training facility packed with cubes. The player can pull red blocks one at a time, extract multiple cubes of yellow all at once, use blue cubes for jumping, and push green cubes around the environment.

Q.U.B.E. has been nominated as a finalist in several game competitions including the Indie Game Challenge, The Escapist Extra Credits Innovation Awards and IndieDB’s Indie Game of the Year award: Best UDK Game.

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Q.U.B.E. at the Tokyo Game Show 2011

Q.U.B.E. will be on display at the Tokyo Game Show 2011 from 15th to 18th September in the Makuhari Messe (Mihama-ku, Chiba City).

Q.U.B.E. is also one of 9 games (out of 60 submitted) to be chosen to be presented at the ‘Sense of Wonder Night‘ (SOWN).

SOWN will be held on Friday, September 16 17:30-20:00 in Makuhari Messe – International Conference Hall, Room 201.

Q.U.B.E. at PAX

Dan Da Rocha from Toxic Games will be showcasing the latest build of Q.U.B.E. at PAX in Seattle from the 26th to 28th of August. Booth 6407.

Q.U.B.E. is also getting some great publicity after recently being shown at E3’s IndieCade, (from 4:30 to 5:30).

Q.U.B.E. makes it into Epic’s UDK Showcase.

Q.U.B.E. UDK Showcase

Q.U.B.E. has been selected to appear on Epic Games’ UDK Showcase.

The Q.U.B.E. showcase entry gives more details of the upcoming game, and Dan Da Rocha talks about why they chose UDK to develop Q.U.B.E.

Well done  guys, we can’t wait to see the finished game.

Dan Da Rocha and Jon Savery will be giving a session at the Develop Indie Dev Day

Dan Da Rocha and Jon Savery will be giving a lecture at the Develop Conference in Brighton, from 19-21 July 2011.

They will be talking about their third year project Q.U.B.E., starting up an indie studio, getting funding from the Indie Fund and taking the game into full development.

The talk From Student to Indie, will be taking place on 21st July, at 15:15, as part of Develop’s Indie Dev Day.

QUBE at E3!

Q.U.B.E. will be showing off their latest developments at E3 later this month (7 – 9 June).

Q.U.B.E. will be shown at the as part of the IndieCade’s International Festival of Independent Games at the IndieCade booth (West Exhibit Hall – 4300)

Q.U.B.E. will also be on show  at Joystiq’s E3 2011 Meetup Extravaganza on Friday, 10th June, in La Cita Bar downtown LA between 5:30 and 9:00PM PST.

20th June – UPDATE:

Check out Q.U.B.E. being interviewed at E3 by, Q.U.B.E. also gets a mention in the Guardian’s E3 highlights.

Dave Hall (from Q.U.B.E.) talks about designing puzzles

Dave Hall (from Q.U.B.E.) has been giving his thoughts of puzzle design for Dev.Mag a South African Games Development Community.



Dave’s interview How are puzzle games designed? is part of a series of interviews with other games designers.