Mike has also been talking about the release of the iPad version in Polygon.
Here is an edited version for you to take a look at…
It is great to see that our graduate Mike Bithell has finally announced his new game Volume, the follow up to his award winning Thomas Was Alone.
You can find out more details and watch the cool videos on his website… http://www.mikebithellgames.com/volume/
Mike also announced a few weeks ago that Thomas Was Alone will soon be making it’s debut on PS3 and PS Vita!
It’s great to see that Thomas Was Alone is in the headlines once again. This time Thomas has been nominated for three Games BAFTA 2013 awards, in the categories, Story, Original Music & Performer (for Danny Wallace’s narration).
Follow Mike Bithell on Twitter.
Thomas Was Alone is a minimalist game about friendship and jumping and is due for release on June 30, 2012. It will be out first on Desura, then shortly on other digital distribution platforms.
We can’t wait to get our hands on it and have a go.
The Computer Games Design Graduate Showcase 2012.
Dates & Times: 13 – 14 June
Venue: University of Wales, Newport, City Campus, A29/30
Computer Games Design and Animation will exhibit together with a Private Showcase Evening: 13 June – Students, staff and guests join in celebrating the success of graduating Computer Games Design and Animation students
See the finest work of graduating students from the award winning Computer Games Design programme at Newport on display at the University’s City Campus.
BA (Hons) Computer Games Design at Newport is one of the oldest and most established games design courses in Britain. It has an international reputation for teaching, research, award winning alumni and quality student experience. Our graduating students will be showcasing their games and exhibiting their concept art. They will be illustrating their innovative and exciting game mechanics, novel concepts and progressive aesthetics.
This degree concentrates on design and creative skills with continual prototyping. Students follow a rigorous interrogation of the key concepts of games design; from character design, illustration, and 3D modelling, to understanding game mechanics, pitching and project management, utilising an iterative design process throughout. Theoretical and cultural knowledge of games is built up throughout the course to underpin the design process.
Our award winning students have continued into employment at Lionhead, Creative Assembly and garnered substantial funding and support from international bodies such as Indie Fund and Microsoft.
For more information and for the full details please take a look at the Newport Graduate Festival 2012 Guide [PDF]
Mike Bithell has been pretty busy lately getting Thomas Was Alone (a minimalist game about friendship and jumping) ready for release, but he has still managed to find time to give a really insightful presentation at GameCity Nights about the development of Thomas Was Alone.