Thomas Was Alone is released on iPad
Posted: May 20, 2014 Filed under: Alumni, Releases | Tags: iPad, Mike Bithell, Newport Alumni, newport computer games design, Newport Graduate, Thomas Was Alone, Unity, University of South Wales, USW, Volume Leave a commentSo Mike Bithell has been pretty busy, not only has be been busily working away on his new game Volume, he’s also released Thomas Was Alone on iPad.
Mike has also been talking about the release of the iPad version in Polygon.
Mike Bithell talking about his new game at GameCity8
Posted: March 3, 2014 Filed under: Alumni, Events | Tags: GameCity, Mike Bithell, Newport Alumni, newport computer games design, Newport Graduate, Robin Hood, Unity, University of South Wales, USW, Volume, Wales Indie Leave a commentLast year at Game City 8 Mike Bithell had an on stage discussion about his new game Volume.
Here is an edited version for you to take a look at…
Mike Bithell announces his new game VOLUME
Posted: August 14, 2013 Filed under: Alumni, Releases | Tags: Mike Bithell, Newport Alumni, newport computer games design, Newport Graduate, Unity, University of South Wales, USW, Volume Leave a commentIt is great to see that our graduate Mike Bithell has finally announced his new game Volume, the follow up to his award winning Thomas Was Alone.
You can find out more details and watch the cool videos on his website… http://www.mikebithellgames.com/volume/
Q.U.B.E.: Against the Qlock hits Steam
Posted: May 1, 2013 Filed under: Alumni, Press, Releases, Uncategorized | Tags: Award Winner, Dan DaRocha, Dave Hall, Indie Fund, Jon Savery, Newport Alumni, Newport Graduate, Q.U.B.E., Unity, Wales Indie Leave a commentMike Bithell’s Thomas Was Alone wins Games BAFTA Award 2013
Posted: March 6, 2013 Filed under: Alumni, Awards | Tags: Games BAFTA, Mike Bithell, Newport Alumni, newport computer games design, Newport Graduate, Thomas Was Alone, Unity Leave a commentMike Bithell’s Thomas Was Alone has won a Games BAFTA Award 2013, in the Performer category for Danny Wallace’s narration. Well done!
Mike also announced a few weeks ago that Thomas Was Alone will soon be making it’s debut on PS3 and PS Vita!
Mike Bithell’s Thomas Was Alone gets 3 nominations at the Games BAFTA Awards 2013
Posted: February 18, 2013 Filed under: Alumni, Awards | Tags: Games BAFTA, Mike Bithell, Newport Alumni, Thomas Was Alone, Unity Leave a commentIt’s great to see that Thomas Was Alone is in the headlines once again. This time Thomas has been nominated for three Games BAFTA 2013 awards, in the categories, Story, Original Music & Performer (for Danny Wallace’s narration).
Thomas Was Alone is released
Posted: June 30, 2012 Filed under: Alumni, Releases | Tags: Desura, IndieCity, Mike Bithell, Newport Alumni, newport computer games design, Newport Graduate, Thomas Was Alone, Unity Leave a comment
It gives us great pleasure to announce that Newport alumni Mike Bithell’s game Thomas Was Alone is now available to download from Desura and Indie City.
Over the last few days there has been great press coverage and reviews… Rock Paper Shotgun, Gamasutra, Gamespot UK, IndieGames.com, Just Press Start, Size Five Games and GameZone, to name a few.
Follow Mike Bithell on Twitter.
Thomas Was Alone is set for release on June 30
Posted: June 27, 2012 Filed under: Alumni, Releases | Tags: Desura, June 30 2012 Release, Mike Bithell, Newport Alumni, newport computer games design, Newport Graduate, Thomas Was Alone, Unity Leave a comment
Thomas Was Alone is a minimalist game about friendship and jumping and is due for release on June 30, 2012. It will be out first on Desura, then shortly on other digital distribution platforms.
Thomas Was alone has been created by Newport graduate Mike Bithell, in his spare time, whilst not working as Lead Designer at Bossa Studios.
There is a great review/interview on Gamasutra and a short preview on N4G.
We can’t wait to get our hands on it and have a go.
Computer Games Design Graduate Showcase 2012
Posted: June 11, 2012 Filed under: Events | Tags: graduate show, Newport Alumni, newport computer games design, Newport Graduate, Student Project, UDK, Unity Leave a commentThe Computer Games Design Graduate Showcase 2012.
Dates & Times: 13 – 14 June
Venue: University of Wales, Newport, City Campus, A29/30
Computer Games Design and Animation will exhibit together with a Private Showcase Evening: 13 June – Students, staff and guests join in celebrating the success of graduating Computer Games Design and Animation students
See the finest work of graduating students from the award winning Computer Games Design programme at Newport on display at the University’s City Campus.
BA (Hons) Computer Games Design at Newport is one of the oldest and most established games design courses in Britain. It has an international reputation for teaching, research, award winning alumni and quality student experience. Our graduating students will be showcasing their games and exhibiting their concept art. They will be illustrating their innovative and exciting game mechanics, novel concepts and progressive aesthetics.
This degree concentrates on design and creative skills with continual prototyping. Students follow a rigorous interrogation of the key concepts of games design; from character design, illustration, and 3D modelling, to understanding game mechanics, pitching and project management, utilising an iterative design process throughout. Theoretical and cultural knowledge of games is built up throughout the course to underpin the design process.
Our award winning students have continued into employment at Lionhead, Creative Assembly and garnered substantial funding and support from international bodies such as Indie Fund and Microsoft.
For more information and for the full details please take a look at the Newport Graduate Festival 2012 Guide [PDF]
Mike Bithell talks about Thomas Was Alone at Game City Nights
Posted: May 12, 2012 Filed under: Alumni, Events, Releases | Tags: GameCity Nights, Mike Bithell, Newport Alumni, newport computer games design, Newport Graduate, Thomas Was Alone, Unity Leave a commentMike Bithell has been pretty busy lately getting Thomas Was Alone (a minimalist game about friendship and jumping) ready for release, but he has still managed to find time to give a really insightful presentation at GameCity Nights about the development of Thomas Was Alone.