Tranzfuser 2017 Underway

So Tranzfuser 2017 is well underway and the three teams based at the South Wales Hub here at the University of South Wales in Cardiff have bee making great progress so we thought we should share it with you!

Team Mochi Software with Moo Moo Move a mobile game where the player herds chubby cows to safety! A giggle-inducing game with elements of sim and strategy.

Team Filthy Fresh with Jeff’s Tower a VR tower defense game, where the player is in the tower, unleashing magical spells to shoot down incoming hordes of enemies of the evil king’s army. Protect the runestone, protect the world.

Team Dark Planet Studio with Stellarmania a space strategy game where  the player will take on the role of the director of a company looking to expand its exploits into deep space – be it through piracy, escort duty, financial marketing or technological prowess.

 

Advertisements

Mike Bithell is on the Game Industry Biz Top 100 list

A huge well done to Mike Bithell (BA Computer Games Design Graduate) for making the Games Industry Biz Top 100 Most Influential People in the British Games Industry List.

Taking up coding at a young age, Mike Bithell was destined for games. Although he worked at studios such as Blitz, it was his indie project Thomas Was Alone that made his name.

Taking inspiration from filmmakers such as Kevin Smith, Bithell focused on making impressive titles with a tight budget. Now he is an aspirational figure for many a hopeful one-man indie, but when asked for advice on how to make it in games, he reminds fellow developers that “they are not on the same journey.”

“The business changes weekly, so I try not to give too much advice,” he says.

Following huge commercial success came the chance to meet his heroes, such as Hideo Kojima, which Bithell describes as a “massive privilege.” But according to the Volume creator, it’s the audience that drives him.

“It sounds corny, but the best part of this job is meeting the people who play our stuff,” he says. “Fan art, cosplay, videos – everything that folks do with the games we make.”

Extract from http://www.gamesindustry.biz/top100/indie-leaders


Grad Show 2016

We’ve had great fun at the grad show this year, for the first time our showcase was held outside of the campus in the centre of Cardiff.

There was great work on show from the BA (Hons) Computer Games Design, BA (Hons) Computer Games Enterprise and BA (Hons) Game Art courses over a whole week.

The excellent work can be seen here…

 

 


Games Gradshow 2015

A few weeks ago the Games Gradshow was in full swing, showing off final year undergraduate work from students on the BA (Hons) Computer Games Design and BA (Hons) Game Art courses.

IMG_2628It was pretty busy from the get go, with lots of people coming to visit from local games, animation and media companies. If you missed the show, you will be able to see a selection of the work at the Wales Games Development Show on the 19th June… http://walesgamesdevshow.org/ or you can take a look at this year’s showreel.

If you are interested in joining one of our courses, we have a Postgraduate Open Day on 17th June an Undergraduate Open Day on the 4th July.


USW Graduates Alice Rendell and Catherine Woolley in the Top 100 Women in Games UK list

We are really excited to see that two of our graduates Alice Rendell @alicemrendell and Catherine Woolley @Catmoo have been listed in the MVC UK Top 100 Women in Games list.

The list comprises of 100 women working in the UK games industry from almost 100 different studios, divisions or companies – chosen by a judging panel of over 50 UK games industry executives.

Alice Rendell Game Designer, Kobojo
Alice is a Game Designer currently working at Kobojo. She has  spent over three years at the firm’s Paris HQ, she returned to UK and Dundee earlier this year to work on Zodiac, a JRPG co-developed with former Final Fantasy staff.  Prior to Kobojo. She previously worked at Facebook games specialist Ooblada and offered consulting advice on game design at studio We Move Beyond. Alice is also on the Board of Directors of the IDGA Scotland.

Catherine Woolley Senior Designer, Creative Assembly
Cat is currently a Senior Design at Creative Assembly, most recently working on the award winning Alien: Isolation. She has been at Creative Assembly for 4 years, before which she spent just over 2 years at Electronic Arts Bright Light. In her spare time she is a co-host and editor at gamercast.net.

 


Beneath the Crimson Moon – Available to Download Now!

Beneath the Crimson Moon is available for Download Now! Get it today a give it a go, it’s a great game.

Beneath The Crimson Moon is an exploration puzzle game in which the player must find objects that can be destroyed. When destroyed, the materials gathered, can then be used to navigate obstacles by re-building other objects such as bridges or ladders. The game is fully voiced with a narrative and story. Team Members: Sam Beale – Visual Concept Designer, Zack Finley – Mechanic Designer, Gary Kings – Narrative and Audio Designer, Ashely Lake – 3D Asset Designer, Rob Pearce – Level Designer, Mitch Leatherdale – Level Designer.

Beneath the Crimson Moon was a finalist at Off the Map 2014.

The Off The Map competition is a collaboration between the British Library, Crytek and GameCity. It challenges higher education students based in the UK to create games inspired by the British Library’s collections, using Crytek’s cutting edge real-time technology Ceyengine.

The 2014 Off The Map competition accompanies the British Library’s current exhibition Terror and Wonder: The Gothic Imagination. Curators handpicked a number of items, ranging from maps, sounds, text, images, illustrations and architectural plans, to provide three Gothic themes for entrants to base their videogames on. These were author William Beckford’s home Fonthill Abbey, Edgar Allen Poe’s short story The Masque of the Red Death and the seaside town of Whitby, which features in Bram Stoker’s Dracula.