Tranzfuser 2016 Roundup

We’ve had a great summer being a hub for Tranzfuser. USW Games hosted two teams of graduates Topkek & Duel Fuel, providing working space, equipment, software and access to a fantastic set of mentors.

Over the 10 weeks of the summer programme the teams worked intensively on their game ideas and prototypes.

Topkek – Boden Project
Ringworld management simulator.
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Click to view Video

Duel Fuel – Infinite Void
An infinite running with a twist.

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Click to view Trailer

We invited many mentors in over the duration of the project to talk with the teams about their games and advise on best practice for development, with

A huge thank you to all of the mentors for taking part, Ian Thomas (Frictional Games & Talespinners), Ted Everett (Kerbal Space Programme), Russ Morris (Freelance Unity Specialist),  Anton Faulconbridge (Rant Media), Ella Romanos (Strike Game Labs & Rocket Lolly Games), Ben Cawthorne (Thud Media), Shame Skuse (Thud Media) and Karl Jones (Unity).

We also gave the teams chance to showcase their early work at the Wales Games Development Show in June.

When I first heard of Tranzfuser I knew how big it would be for everyone who took part. I wasn’t wrong. Tranzfuser had so much more to offer than just a £25k prize to further develop our game, with industry mentors coming in every week, to attending/showcasing at events. I felt taking part in Tranzfuser was one of the best start to my career that I could ask for. Although we didn’t get through to the last 6 to go on and win further funding, my team feel like winners with all we have learnt and experienced. 
Jack Bevan Davies (Duel Fuel – Team Lead)

“Tranzfuser was a great experience to gain as a practitioner in the industry. It provides a powerful experience for any student looking to launch themselves into the Games Industry by bridging the gap between university driven production and the “real world”. Allowing for unfiltered interaction with the industry ranging from working with contractors to attending events and dealing with competing for funding in a very real way. Regardless of its outcome, its true worth  lies in the lessons it teaches and those lessons are worth learning. In short, do it.
Lloyd Jones (Topkek – Team Lead)

The teams were also given the opportunity to showcase their work at EGX, meeting loads of industry people and members of the public.

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We’ve had great fun hosting the teams and we are now looking forward to next year and excited to see what project ideas it brings!

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Games Gradshow 2015

A few weeks ago the Games Gradshow was in full swing, showing off final year undergraduate work from students on the BA (Hons) Computer Games Design and BA (Hons) Game Art courses.

IMG_2628It was pretty busy from the get go, with lots of people coming to visit from local games, animation and media companies. If you missed the show, you will be able to see a selection of the work at the Wales Games Development Show on the 19th June… http://walesgamesdevshow.org/ or you can take a look at this year’s showreel.

If you are interested in joining one of our courses, we have a Postgraduate Open Day on 17th June an Undergraduate Open Day on the 4th July.


USW Graduates Alice Rendell and Catherine Woolley in the Top 100 Women in Games UK list

We are really excited to see that two of our graduates Alice Rendell @alicemrendell and Catherine Woolley @Catmoo have been listed in the MVC UK Top 100 Women in Games list.

The list comprises of 100 women working in the UK games industry from almost 100 different studios, divisions or companies – chosen by a judging panel of over 50 UK games industry executives.

Alice Rendell Game Designer, Kobojo
Alice is a Game Designer currently working at Kobojo. She has  spent over three years at the firm’s Paris HQ, she returned to UK and Dundee earlier this year to work on Zodiac, a JRPG co-developed with former Final Fantasy staff.  Prior to Kobojo. She previously worked at Facebook games specialist Ooblada and offered consulting advice on game design at studio We Move Beyond. Alice is also on the Board of Directors of the IDGA Scotland.

Catherine Woolley Senior Designer, Creative Assembly
Cat is currently a Senior Design at Creative Assembly, most recently working on the award winning Alien: Isolation. She has been at Creative Assembly for 4 years, before which she spent just over 2 years at Electronic Arts Bright Light. In her spare time she is a co-host and editor at gamercast.net.

 


Henry Hoffman’s wins first prize in the Leap Motion 3D Jam!

Henry Hoffman’s, Aboard the Lookinglass has won 1st prize in the Leap Motion 3D Jam competition.

It’s a science-fiction game about dimensional time, a rescue mission gone awry and a disconcerting future. The game uses the Oculus Rift and Leap Motion. Beautiful visuals, interesting mechanic and control, make for a great little game.

Available to download from http://thehen.itch.io/lookinglass.

You can find out more about the game in an interview with Henry… http://blog.leapmotion.com/aboard-the-lookinglass-your-left-hand-holds-the-past-your-right-hand-reveals-the-future/

Or if you’d prefer to hear him talking about it…


Computer Games Design graduate Alice Rendell makes Develop’s 2014 30 under 30 list

Congratulations to Alice Rendell who has made it onto Develop’s 2014 30 Under 30 list.

Here is Alice’s listing from the full list…

Alice Rendell Game designer, Kobojo (27)
Commended for her passion and hard work, Alice Rendell is a promising games designer currently working at Kobojo.

Having spent over three years at the firm’s Paris HQ, she returned to Dundee earlier this year to work on Zodiac, a JRPG co-developed with former Final Fantasy staff.  Prior to Kobojo, she worked at Facebook games specialist Ooblada and offered consulting advice on game design at studio We Move Beyond. To this day, she continues to write articles and give lectures offering game design tips to new developers.


Aboard the Lookinglass by Henry Hoffman

Great to see a new game from Henry Hoffman, Aboard the Lookinglass was created for the #3Djam.

It’s a science-fiction game about dimensional time, a rescue mission gone awry and a disconcerting future. The game uses the Oculus Rift and Leap Motion. Beautiful visuals, interesting mechanic and control, make for a great little game.

Available to download from http://thehen.itch.io/lookinglass.


Nix – Available to Download Now!

Nix is available for Download Now! – Nix is the winner of the 2014 Off the Map competition.

Nix has been created by Jackson Rolls-Gray, Sebastian Filby and Faye Allen. The team created an underwater journey through Fonthill Abbey, the once-stunning Gothic revival country house in Wiltshire, which was demolished in 1846 after the collapse of its spectacular 300-foot tower twenty years earlier. Nix challenges gamers to reconstruct theAbbey via a series of puzzles in a spooky underwater world. It uses Oculus Rift, to enable the user to virtually explore the Abbey in its original splendour. The team used original drawings, maps of the estate and sounds held in the British Library’s collections.

The Off The Map competition is a collaboration between the British Library, Crytek and GameCity. It challenges higher education students based in the UK to create games inspired by the British Library’s collections, using Crytek’s cutting edge real-time technology Ceyengine.

The 2014 Off The Map competition accompanies the British Library’s current exhibition Terror and Wonder: The Gothic Imagination. Curators handpicked a number of items, ranging from maps, sounds, text, images, illustrations and architectural plans, to provide three Gothic themes for entrants to base their videogames on. These were author William Beckford’s home Fonthill Abbey, Edgar Allen Poe’s short story The Masque of the Red Death and the seaside town of Whitby, which features in Bram Stoker’s Dracula.